A-Z archive
176 glossary terms in the archive
The glossary now follows the master cricket vocabulary across basics, batting, bowling, fielding, rules, formats, strategy, and advanced concepts.
Bat is one of the foundational ideas that helps new fans understand cricket quickly.
Ball is one of the foundational ideas that helps new fans understand cricket quickly.
Pitch is one of the foundational ideas that helps new fans understand cricket quickly.
Wicket is one of the foundational ideas that helps new fans understand cricket quickly.
Crease is one of the foundational ideas that helps new fans understand cricket quickly.
Over is one of the foundational ideas that helps new fans understand cricket quickly.
Innings is one of the foundational ideas that helps new fans understand cricket quickly.
Match is one of the foundational ideas that helps new fans understand cricket quickly.
Commentators often use Batsman / Batter when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Striker when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Non-striker when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Run when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Boundary when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Six when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Dot Ball when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Single / Double / Triple when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Strike Rotation when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Partnership when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Century when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Half-century (Fifty) when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Duck when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Golden Duck when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Diamond Duck when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Nightwatchman when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Tailender when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Anchor when explaining how India build an innings, manage a chase, or finish strongly at the end.
Commentators often use Finisher when explaining how India build an innings, manage a chase, or finish strongly at the end.
Bowler commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Delivery commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Spell commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Maiden Over commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Wicket Maiden commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Pace Bowler commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Spinner commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Line commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Length commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Yorker commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Bouncer commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Full Toss commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Slower Ball commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Beamer commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Swing commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Seam Movement commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Reverse Swing commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Spell Change commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Economy Rate commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Strike Rate (bowling) commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Five-for commonly appears in analysis of how Indian bowlers create pressure, control phases, or force wickets.
Fielder is frequently used when breaking down how India save runs and convert chances in the field.
Catch is frequently used when breaking down how India save runs and convert chances in the field.
Drop Catch is frequently used when breaking down how India save runs and convert chances in the field.
Run-out is frequently used when breaking down how India save runs and convert chances in the field.
Direct Hit is frequently used when breaking down how India save runs and convert chances in the field.
Throw-in is frequently used when breaking down how India save runs and convert chances in the field.
Diving Stop is frequently used when breaking down how India save runs and convert chances in the field.
Relay Throw is frequently used when breaking down how India save runs and convert chances in the field.
Misfield is frequently used when breaking down how India save runs and convert chances in the field.
Ground Fielding is frequently used when breaking down how India save runs and convert chances in the field.
Boundary Save is frequently used when breaking down how India save runs and convert chances in the field.
Bowled helps describe one of the formal ways a batter can be dismissed in cricket.
Caught helps describe one of the formal ways a batter can be dismissed in cricket.
Intermediate
LBW (Leg Before Wicket) helps describe one of the formal ways a batter can be dismissed in cricket.
Run Out helps describe one of the formal ways a batter can be dismissed in cricket.
Beginner
Stumped helps describe one of the formal ways a batter can be dismissed in cricket.
Hit Wicket helps describe one of the formal ways a batter can be dismissed in cricket.
Intermediate
Handled the Ball helps describe one of the formal ways a batter can be dismissed in cricket.
Intermediate
Obstructing the Field helps describe one of the formal ways a batter can be dismissed in cricket.
Hit the Ball Twice helps describe one of the formal ways a batter can be dismissed in cricket.
Timed Out helps describe one of the formal ways a batter can be dismissed in cricket.
Retired Out helps describe one of the formal ways a batter can be dismissed in cricket.
Retired Hurt helps describe one of the formal ways a batter can be dismissed in cricket.
Slip is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Gully is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Point is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Silly Point is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Short Leg is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Leg Slip is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Cover is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Mid-off is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Mid-on is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Square Leg is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Fine Leg is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Third Man is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Long-off is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Long-on is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Deep Cover is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Deep Mid-wicket is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Wicketkeeper is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Beginner
Bowler (fielding position after delivery) is a standard captaincy and broadcast reference for where a fielder is placed during an over.
Test Cricket helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
ODI (One Day International) helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
T20 helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
T10 helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
First-class Cricket helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
List A Cricket helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
Domestic Cricket helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
Franchise Cricket helps readers distinguish between the structures, rhythms, and demands of different kinds of cricket.
No Ball often comes up in conversations about playing conditions, officiating decisions, and match management.
Wide Ball often comes up in conversations about playing conditions, officiating decisions, and match management.
Free Hit often comes up in conversations about playing conditions, officiating decisions, and match management.
Dead Ball often comes up in conversations about playing conditions, officiating decisions, and match management.
Intermediate
DRS (Decision Review System) often comes up in conversations about playing conditions, officiating decisions, and match management.
Third Umpire often comes up in conversations about playing conditions, officiating decisions, and match management.
Powerplay often comes up in conversations about playing conditions, officiating decisions, and match management.
Overthrow often comes up in conversations about playing conditions, officiating decisions, and match management.
Follow-on often comes up in conversations about playing conditions, officiating decisions, and match management.
Declaration often comes up in conversations about playing conditions, officiating decisions, and match management.
Tie often comes up in conversations about playing conditions, officiating decisions, and match management.
Super Over often comes up in conversations about playing conditions, officiating decisions, and match management.
Intermediate
Duckworth-Lewis-Stern (DLS) often comes up in conversations about playing conditions, officiating decisions, and match management.
Run Rate is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Required Run Rate is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Intermediate
Net Run Rate (NRR) is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Batting Average is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Strike Rate (batting) is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Partnership Runs is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Extras is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Beginner
Byes is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Leg Byes is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Wides is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
No Balls is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
All-rounder is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Hat-trick is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Double Century is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Triple Century is used in scorecards, live commentary, and post-match analysis to explain how performances are measured.
Power Hitting is part of the tactical language teams use when planning innings, match-ups, and field settings.
Intermediate
Strike Farming is part of the tactical language teams use when planning innings, match-ups, and field settings.
Death Overs is part of the tactical language teams use when planning innings, match-ups, and field settings.
Middle Overs is part of the tactical language teams use when planning innings, match-ups, and field settings.
Opening Pair is part of the tactical language teams use when planning innings, match-ups, and field settings.
Beginner
Field Placement Strategy is part of the tactical language teams use when planning innings, match-ups, and field settings.
Bowling Change Strategy is part of the tactical language teams use when planning innings, match-ups, and field settings.
Beginner
Match Situation Awareness is part of the tactical language teams use when planning innings, match-ups, and field settings.
Beginner
Chasing vs Defending is part of the tactical language teams use when planning innings, match-ups, and field settings.
Game Plan is part of the tactical language teams use when planning innings, match-ups, and field settings.
Match-ups is part of the tactical language teams use when planning innings, match-ups, and field settings.
Pressure Building is part of the tactical language teams use when planning innings, match-ups, and field settings.
Reverse Sweep usually appears when analysts discuss skill variations, deception, and high-level execution.
Switch Hit usually appears when analysts discuss skill variations, deception, and high-level execution.
Helicopter Shot usually appears when analysts discuss skill variations, deception, and high-level execution.
Ramp Shot usually appears when analysts discuss skill variations, deception, and high-level execution.
Scoop Shot usually appears when analysts discuss skill variations, deception, and high-level execution.
Beginner
Inside-out Shot usually appears when analysts discuss skill variations, deception, and high-level execution.
Carrom Ball usually appears when analysts discuss skill variations, deception, and high-level execution.
Doosra usually appears when analysts discuss skill variations, deception, and high-level execution.
Googly usually appears when analysts discuss skill variations, deception, and high-level execution.
Flipper usually appears when analysts discuss skill variations, deception, and high-level execution.
Intermediate
Top Spinner usually appears when analysts discuss skill variations, deception, and high-level execution.
Arm Ball usually appears when analysts discuss skill variations, deception, and high-level execution.
Knuckle Ball usually appears when analysts discuss skill variations, deception, and high-level execution.
Stumps is part of the physical setup that shapes how the game is played safely and fairly.
Bails is part of the physical setup that shapes how the game is played safely and fairly.
Boundary Rope is part of the physical setup that shapes how the game is played safely and fairly.
Beginner
Sight Screen is part of the physical setup that shapes how the game is played safely and fairly.
Helmet is part of the physical setup that shapes how the game is played safely and fairly.
Pads is part of the physical setup that shapes how the game is played safely and fairly.
Gloves is part of the physical setup that shapes how the game is played safely and fairly.
Abdominal Guard (Box) is part of the physical setup that shapes how the game is played safely and fairly.
Thigh Pad is part of the physical setup that shapes how the game is played safely and fairly.
Arm Guard is part of the physical setup that shapes how the game is played safely and fairly.
Practice Nets is part of the physical setup that shapes how the game is played safely and fairly.
League Stage is commonly used when following standings, qualification paths, and knockout progression in major events.
Knockout Stage is commonly used when following standings, qualification paths, and knockout progression in major events.
Semi-final is commonly used when following standings, qualification paths, and knockout progression in major events.
Final is commonly used when following standings, qualification paths, and knockout progression in major events.
Beginner
Points Table is commonly used when following standings, qualification paths, and knockout progression in major events.
Beginner
Bonus Point is commonly used when following standings, qualification paths, and knockout progression in major events.
Intermediate
Qualification Scenario is commonly used when following standings, qualification paths, and knockout progression in major events.
Group Stage is commonly used when following standings, qualification paths, and knockout progression in major events.
All Out is part of the wider language and culture that surrounds cricket.
Not Out is part of the wider language and culture that surrounds cricket.
Appeal is part of the wider language and culture that surrounds cricket.
Sledging is part of the wider language and culture that surrounds cricket.
Spirit of Cricket is part of the wider language and culture that surrounds cricket.
Man of the Match is part of the wider language and culture that surrounds cricket.
Beginner
Man of the Series is part of the wider language and culture that surrounds cricket.